![]() The final pieces are a pawn used to track the players position in the circle of fabric pieces that will be formed, and a brief instruction manual. After that, there’s a load of button tokens in different denominations, and then the widely varied pieces of polyomino shaped fabric that make up the quilts. There’s a central track board with a pawn for each player, and then each player has an identical blank board upon which to build their quilt. In terms of what you get in the relatively small box, publisher Lookout Games keeps things simple - as they often tend to. This, as dull as it sounds, is a perfect fit for the components and gameplay, with perhaps the one exception being that I’ve never seen a quilt with buttons sewn all over it, but hey-ho, that doesn’t matter. The players are each attempting to make the best patchwork quilt - with points awarded for the amount of spaces covered and the number of buttons, and deductions made for any holes in the quilt. Patchwork might as well be themeless, or indeed, it could be themed as almost anything due to how bare the theme actually is. Patchwork, from legendary designer Uwe Rosenberg, is a specifically tailored two player game that lasts no more than 30 minutes, but which offers super tight gameplay. In these uncertain times, when the next lockdown could be imposed at any moment, it makes sense to keep a stock of games that really work at low player counts - and for most households, that means two players.
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